![]() ![]() Drop the Ancestral Crypt anywhere, don’t block a good Blood Grove spot if you have that.And hey if you die, that’s what the Ancestral Crypt is for: You should be able to just take the hits from the boss and shrug them off, and gradually chew through her windows. Chapter 2Ĭhapter 2 in Loop Hero is a lot of fun to farm! Be picky about your gear. Do not place a ruins adjacent to the campfire. Be certain you cover the camp fire with the effect of a Blood Grove.Įxchanging Forest/Thicket for meadows works fine.Ĭompletely surround the 8 squares adjacent to the campfire to block the boss castle spawns. Chapter 1Ĭhapter 1 is not the best to farm, but if you want to conquer it you basically just focus on getting your evasion as high as you can. You want to get the good loot right at the beginning. Loop Hero Warrior Guide & Walkthroughįor the initial layout, place tiles at the start of the loop. Get the maximum buff going into that fight. Once the boss spawns, you can play every terrain tile you have, even the Forests and Rocks. ![]() Just be careful not to allow an Abandoned Bookery aura to affect the Smith’s Forge tiles. Smith’s Forges can be strategically placed immediately before Camp Fire and one tile before Ruins (leave a blank wasteland immediately before Ruins). Let the Bookeries re-draw your Forests to different cards! You can place nothing but Thickets to get maximum benefit. Aim to have every single square of the loop covered by a Vampire Mansion effect.īookery allows you to be picky on terrain placement. Vampire Mansions simply add more souls-type monsters to your loop, granting more max health and more ghosts. ![]() Late game, after you are well over 100% attack speed from Thickets, you can start building your Storm Temple lines of fire. Once the Forest/Thicket is on fire, it’s the same tile. Storm Temple with a line of Forests/Thickets on fire will give you reliable damage, and the burning forests benefit from the River as well. Getting up to 200% attack speed is killer. The tile transformation will give you yet another monster with a soul to kill.Ī looping River running on both sides of Thickets will double (quadruple!) the attack speed bonus. If you have River, then try to place Battlefields on the outside edge of the loop and run your River past them. Once you get the optional cards unlocked, adding them to the deck will make defeating the boss more reliable. Oblivion them when you get Oblivions, but you should be able to handle a few of these monster tiles. ![]() Oblivion should be used on forest villages and Goblin Outposts, but they don’t seem to be a huge threat. Rocks/Mountains help offset the health debuff from the Ancestral Crypt, and grant you the health needed to tank with this no-evasion build.Īncestral Crypt grants you bonus max health per enemy with a soul slain, which will push your health to the peaks. Be aware that the Blood Grove aura will also prevent ghosts from appearing.įorests/Thickets grant attack speed, which becomes your source of healing with vampirism. The Flesh Golems are your primary source of good loot, and the Blood Groves will stop the Scorch Worms from fleeing the Ruins. Ruins and Cemeteries grant good resources and souls-type monsters.Īim to have two to three Blood Groves, but don’t cover the whole map in their aura. You can overlap Battlefields if the overlap is on a Ruins or Cemetery, etc. Ghosts can only come from monsters that have souls, which is why Cemetery and Ruins are included.ĭo not overlap Battlefield areas of effect on the Wasteland. Vampire Mansion, Bookery, Smith’s Forgeīattlefield spawns ghosts which are great for getting cards.So too, an interest in Magic: The Gathering has persisted since William’s youth, and he can frequently be found watching Magic streams on Twitch and reading over the latest set spoilers. Now, William enjoys playing Super Mario Maker 2 on the Switch with his daughter and finding time to sneak in the newest From Software game when possible. This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. All the while, William’s passion for games remained. Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. William Parks is an editor at Game Rant with a background in visual arts. ![]()
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